Activity Engineering 2020?(AE)
時(shí)間:2020-02-03 09:00 至 2020-02-04 18:00
地點(diǎn):加利福尼亞州

首頁(yè) > 商務(wù)會(huì)議 > 學(xué)術(shù)會(huì)議會(huì)議 > Activity Engineering 2020?(AE) 更新時(shí)間:2019-09-04T09:33:06
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Activity Engineering 2020?(AE) 已截止報(bào)名會(huì)議時(shí)間: 2020-02-03 09:00至 2020-02-04 18:00結(jié)束 會(huì)議地點(diǎn): 加利福尼亞州 詳細(xì)地址會(huì)前通知 None 周邊酒店預(yù)訂 主辦單位: IEEE Computer Society Institute for Semantic Computing |
會(huì)議內(nèi)容
While much of the current research on Artificial Intelligence (AI) is focused on content analysis, the ultimate success of AI also relies on the continuous generation of content. Activity Engineering addresses the ability of a computer to create new or new kind of activities that in turn generate the content. A major type of activity is conversation. Other types of activity include game, problem solving, e-commerce, virtual and augment reality, and social networking.
Activity Engineering 2020 (AE 2020), technically sponsored by the IEEE Computer Society, iis an international forum for academia and industries to exchange visions and ideas in the state of the art and practice of Activity Engineering, as well as to identify the emerging topics and define the future of Activity Engineering.
初稿截稿日期:2019-11-01
初稿錄用通知日期:2019-12-01
終稿截稿日期:2019-12-15
Distinguished quality papers presented at the conference will be selected for the best paper/poster awards and for publication in internationally renowned journals (EI, SCI, and/or Scoups indexed).
?TOPICS OF INTEREST?? include, but are not limited to:
Computational creativity
Syntactic and semantic aspects of activity
Question & answering
Chatbot
Context modelling
Activity generation
Incremental problem solving
Collaborative problem solving
Virtual and augmented reality
Knowledge discovery
Data and scenario generation
Gaming and entertainment
Social networking
e-Commerce and recommendation
Performance evaluation
New types of activity
聲明:
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介紹:Institute for Semantic Computing于2020年2月3日舉辦Activity Engineering 2020 (AE)。
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